He showed off some exploration, combat, character customisation, and the game's approach to storytelling, all in a quickfire blast around a re-imagined Paris.Īnd before I properly dive into what I saw, I want to emphasise that the game's a Soulslike, plain and simple. And at a recent journo event in Paris, I watched a dev play through roughly 20 minutes of the game. You play as Aegis, a republican automaton designed specifically to win the robot war and wrest Paris from the royalists' cold, unfeeling hands. The game's set during the French Revolution of 1789 but puts a robotic spin on history: King Louis XVI has a mechanical army that's suppressed the revolution with blood and bolts. Thankfully, Steelrising is leaving all the GreedFalling to the recently teased GreedFall 2, and is more focused on delivering an action RPG that's less chitter chatter and more automatons giving each other a batter. Steelrising is in development by Spiders, the same folks who brought us GreedFall (an RPG that Astrid (RPS in peace) thought was mediocre at best in her review). From what I've seen, it stands a chance of survival in a saturated land. Steelrising is one of these Soulslike seeds hoping to sink into our screens, sprout, and take root not only in the innards of our Panasonics, but our minds too. You could snap open any twelve month span like a bulrush and watch many thousands of little Soulslikes disperse into the atmosphere, with only a select few really making an impact. It's a bold play releasing a Soulslike in any year, let alone the year of Elden Ring. It's a bold play, releasing a Soulslike in the year of Elden Ring.
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